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Posted by : Unknown Thursday 9 January 2014


Daily Royale meets Nihilumbra

We start the New Year not only with renewed energies but also with memorable discounts. Repeating our best Nihilumbra discount to date with the 70% off deal you can enjoy at Daily Royale, the brand new platform kickstarted by the folks from Indie Royale. Consider the deal will be over in few hours or maybe less since the number of keys is limited (around 200 at the moment).


Cuphead, or how a run and gun videogame could have looked like in 1930s.

We cannot  deny about how much we loved the aesthetics from Cuphead. It's game mechanics rely on gun and run mixed with fighting, and the creators are the two brothers team StudioMDHR (Studio Moldenhauer). They are working hard to take us right to the cartoon animation series from the 1930s. As they told Joystiq, their main influences are the works from Fleischer Studios, "old Disney" and particularly artists like Mickey Mouse co-creator Ub Iwerks, Grim Natwick (Betty Boop) and Willard Bowsky (Popeye)). Late this year we will hopefully have the chance of playing Cuphead.


Via Kevin.

Cloudface.

This platformer, developed Futurebeard, goes in the vein of Earthworm Jim and Wario Land evokes fun, cuteness and absurd humour in equal parts. I discovered it last month of August thanks to this TIGSource thread, and since then the game has constantly improved, now you can try for yourself thanks to its pre-alpha demo available on IndieDB.




Via Jesús

Internet Archive puts classic 70s and 80s games online.

"Internet Archive is a non-profit digital library offering free universal access to books, movies & music, as well as 376 billion archived web pages."

That is the current definition of Internet Archives, but it won't take too long until it will be updated to also describe they preserve digital copies of videogames too. From now, you can already enjoy a very respectable amount of titles from six of the first consoles thanks to an emulator. From Atari 2600 to SEGA SG-1000. Surely we will see more games and systems coming in the future.


Via Jesús

A tech demo that could revolutionize how FPS puzzlers can be in the future.

Objectively, when a team of students comes up with a proof of concept like this and the world reacts with half a million views of their video in three days, you can expect some important is going on. Recently we have seen FPS games experimenting with object resizing, like Steve Swink's Scale, but this technology goes a step further, since we not only can resize objects manually, it takes our distance to them into consideration (how big or small they are on the screen) to calculate the "new object physic properties" once you are manipulating it. We will keep an eye on Pillow Castle's Youtube channel, since they said some more videos will be published in the future as the development moves to full production.


Via Jesús

Music as a vehicle for creativity.
 
Have you ever wondered how important music is for an artist as a tool? it's not only useful to get inspiration from it, also to unleash its rage and free the contained emotions and frustrations... and ultimately, peace. Thanks to Jordi, our artist, for pointing us to this brief but intense piece of animation by David Besnier.


Via Jordi

Here you can check out our previous issue of BeautiFun Weekly: News and Discoveries.

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