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BeautiFun Weekly: News and Discoveries Ep.6

By : Unknown

Broken Age - Act 1 is out for backers!


Everybody freaked out when we saw the huge amount of cash that Tim Schafer got on his famous kickstarter campaign. Some people were extremely happy with the result, others were suspicious. Tim Schafer was like this:


But now finally we have the chance to try with our own hands and see with our own eyes what have been happening inside Double Fine. I can't imagine how hard must have been to carry the burden of having so many people expecting so much from your project. They had to do a great game, or get ready for the internet's punishment.
All this was in my mind when I started playing Broken Age a couple of days ago. And I fell in love with it in ten minutes. It's just beautiful. The dialogues are funny in that special Schafer way, and the plot seems really intriguing to me. It has a cute, cuddling, happy aesthetic with a somehow twisted and even creepy plot inside, something that reminds me a bit of Adventure Time (wich can only be good).


Right now I can't say anything deeper: I haven't played enough. But it's a game that my girlfriend is going to love as much as me, and that doesn't happen often. For god's sake, it's like watching a Disney movie. The good ones, I mean. I hope it has songs. That would be awesome.

Via @truguers

Grab it Magazine



Some weeks ago we got an email from Chris Stead, found ar Grab it Magazine, an iPad Magazine focused indie games and indie developers. I took my time to check it out and really found very useful information, also the information is showcased using quite stylized and intuitive interface. Also read more about interesting games like Simogo's Device 6 and République by Camuflaj and Logan. You can try the first issue for free and give your feedback to the editors.



Eggnogg: A Nidhogg parody


This week we saw the launching of Nidhogg, one of the most anticipated indie games in the last years, the game was shown for the first time in 2010 and also won the IGF Nuovo Award in 2011. With those precedents and being a cult favorite even before reaching the market, we can't get surprised to see this free parody by Madgarden we discovered thanks to IndieStatik. It is not exactly like the original, but it gives a similar vibe.


Objective Game Reviews


This week I discovered a site called Objective Game Reviews, it is full of sarcastic humor, you start seeing it when reading their About section. And then it goes on if you go reading the game reviews.
For years, gamers have called for reviews to be more objective. Every few months, there is some controversy about a new game that got a score that was too high or too low. Gamers blame the opinions of those who write reviews. Game journalists have their own ideas about what makes a game good or bad, and these ideas influence the score they give to games.  
Here at Objective Game Reviews, you can finally read a review without worrying about the opinion of the author. So, go ahead! Browse our reviews and discover a new game you will love!
Via @JesusFabre

Scorpion's Pride: A local Spanish soccer team anthem that may sound familiar to you.

What you are about to listen is the Orihuela Soccer Club Official Anthem, and maybe you will find out some similarities with Zelda Theme and also Castlevania SOTN Dance of Gold song. Surely it is pure coincidence, but for us its something worth to remark. This anthem sounds a bit game-ish!


Via @AniolAlcaraz

JAASS: Jordi's Acrobatic Art Style Showcase.

(Try to imagine what he can hold in his head when he is not working - on Megamagic -)


Via @truguers

Here you can check out our previous issue of BeautiFun Weekly: News and Discoveries.

BeautiFun Weekly: News and Discoveries Ep.5

By : Unknown

Daily Royale meets Nihilumbra

We start the New Year not only with renewed energies but also with memorable discounts. Repeating our best Nihilumbra discount to date with the 70% off deal you can enjoy at Daily Royale, the brand new platform kickstarted by the folks from Indie Royale. Consider the deal will be over in few hours or maybe less since the number of keys is limited (around 200 at the moment).


Cuphead, or how a run and gun videogame could have looked like in 1930s.

We cannot  deny about how much we loved the aesthetics from Cuphead. It's game mechanics rely on gun and run mixed with fighting, and the creators are the two brothers team StudioMDHR (Studio Moldenhauer). They are working hard to take us right to the cartoon animation series from the 1930s. As they told Joystiq, their main influences are the works from Fleischer Studios, "old Disney" and particularly artists like Mickey Mouse co-creator Ub Iwerks, Grim Natwick (Betty Boop) and Willard Bowsky (Popeye)). Late this year we will hopefully have the chance of playing Cuphead.


Via Kevin.

Cloudface.

This platformer, developed Futurebeard, goes in the vein of Earthworm Jim and Wario Land evokes fun, cuteness and absurd humour in equal parts. I discovered it last month of August thanks to this TIGSource thread, and since then the game has constantly improved, now you can try for yourself thanks to its pre-alpha demo available on IndieDB.





Internet Archive puts classic 70s and 80s games online.

"Internet Archive is a non-profit digital library offering free universal access to books, movies & music, as well as 376 billion archived web pages."

That is the current definition of Internet Archives, but it won't take too long until it will be updated to also describe they preserve digital copies of videogames too. From now, you can already enjoy a very respectable amount of titles from six of the first consoles thanks to an emulator. From Atari 2600 to SEGA SG-1000. Surely we will see more games and systems coming in the future.



A tech demo that could revolutionize how FPS puzzlers can be in the future.

Objectively, when a team of students comes up with a proof of concept like this and the world reacts with half a million views of their video in three days, you can expect some important is going on. Recently we have seen FPS games experimenting with object resizing, like Steve Swink's Scale, but this technology goes a step further, since we not only can resize objects manually, it takes our distance to them into consideration (how big or small they are on the screen) to calculate the "new object physic properties" once you are manipulating it. We will keep an eye on Pillow Castle's Youtube channel, since they said some more videos will be published in the future as the development moves to full production.


Via Jesús

Music as a vehicle for creativity.
 
Have you ever wondered how important music is for an artist as a tool? it's not only useful to get inspiration from it, also to unleash its rage and free the contained emotions and frustrations... and ultimately, peace. Thanks to Jordi, our artist, for pointing us to this brief but intense piece of animation by David Besnier.


Via Jordi

Here you can check out our previous issue of BeautiFun Weekly: News and Discoveries.

Nihilumbra 1.3 update is up and running!

By : Unknown



Due to the Steam sales, now there's a lot of people playing Nihilumbra and some strange bugs have started to be reported on Steam's forums. We've been listening to the community and we have solved as many as we could. So, here's the v1.3 update of the game!

Nihilumbra 1.3 changelist:

- Fixed a common default screen resolution problem.

- Fixed a strange bug with the default application language.

- Fixed a deadlock at the Ash Desert Void level, caused by application running at low FPS.

- Various fixes with Chinese and Spanish languages.

We hope to have the game updated on the rest of platforms (Desura, Gamersgate, etc) during the next few days.

We wish that this update will improve your experience playing Nihilumbra.

Happy New Year,

BeautiFun Games.

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