Showing posts with label nintendo. Show all posts
The BeautiFun Team Stories - Jordi Longueira (Part I/II)
By : UnknownJordi Longueira is a passionate 26 years old artist, most of that time he has spent watching cartoons, reading comics, playing videogames, but above all, he has been drawing and constantly trying to improve his technique. Let's know more about his story.
Jordi: The first memory I have is from 1992, then I was 5 years-old and my father gave me a Nintendo NES. I remember exactly how some delivery guys came home, installed a 17inch TV and plugged a NES to it. In that moment I had no idea of what was that machine, I thought it was some sort of a VHS player, that device used some weird tapes. The first one I saw in movement was Super Mario Bros and my thought that it was a horrible cartoon... until they moved the character and it blew me away. I loved all kind of cartoons as a kid, and videogames were the most awesome extension of cartoons ever, those were ones you could manipulate at your will!
Jesús: So your father was curious about games and decided to buy a console overnight? Are games also a family hobby at home like happens in the case of Lourdes?
Unfortunately not, nobody in my family plays games,only my sister played a little when she was little,I was the one who got deeply hooked. After seeing I couldn't stop playing, I think my father repented of buy a NES console. My family is very traditional, my father has a restaurant and still works there during like 12 hours a day, my mother has been a housewife during all her life, but also helped my father at the restaurant. Both of my parents have no distractions or hobbies, they have seen videogames as a waste of time and toys for kids for a very long time.
Wow! So in your specific case, get to work on videogames within such a discouraging environment has been a big achievement.
I have to admit it wasn't anyway easy, my parents didn't appreciate my passion for videogames, cartoons, or drawing. They kept telling me this was useless, that no way I would make a living out of it. But didn't care about what they could say, in particular about drawing, I simply loved it and couldn't stop doing it. Was particularly obsessed with drawing, did that all day long, even at school, where several teachers sent letters to my parents complaining because I wasn't paying attention to their lessons.
Remember I spent the whole day sketching at school: He-Man, Teenage Mutant Ninja Turtles, The Flinstones, Evangelion and many more. Drawed everything I watched in all the cartoon series, even at the same time they were moving on the screen! (sometimes I had no time to finish the sketch because the character -logically- moved, and was a bit frustrating). But I have to remark a cartoon series that captivated me, that would be Dragon Ball and Dr. Slump.
Why Dragon Ball and which of their characters did you like the most?
Dragon Ball and anime in general was a huge fenomenon for the kids in Catalonia in the 90s. As happened with Dr. Slump I loved that innocent humour of the first era when Goku is a kid, I even spent the few money my parents gave me in buying Dragon Ball comics, the white and red series.
For me the most charismatic character is Vegeta, also I love Majin Buu because of his excentric personality mixing extremely stupid humour in the middle of the more absolute chaos.
Can you tell us about where you were born and how was your education?
I was born in Terrasa, a city close to Barcelona, where I'm still living with my mother. I was to a very conservative school, where you had to talk to all the teachers like they were eminences. Drawing for me turned also into a way of showing my rebelliousness against that educational system. It may seem contradictory, but my most hated subject was Plastic and Visual Arts, I had to deal with geometry or geography but never had to draw anything! The most useful thing I take from that time at school were the many Dragon Ball drawings I sold to classmates. And with that money I could rent my favourite games!
Which games did you enjoy the most during your childhood and adolescence?
I'm a big Nintendo fan, maybe its all due to being NES the first platform I played on. Since then I purchased all their systems. So being such a big fan of the big N is very much caused by Super Mario Bros, that was the first game I ever played and the one that would end up hooking me to the medium forever. The game was hard for that time and for my age (5 years old), but instead of discouraging me when I got killed, it managed to animate me and keep trying and trying.
In the NES I also discovered the first Zelda game, that was even tougher than Mario! I was lost all the time, with no idea of what to do or where to go, until ten years later I ended up beating it (without using any guide!). Nowadays I can proudly say I beat all the Zelda titles developed by Nintendo except the ones for DS, simply because I cannot stand the touch controls.
I loved two player cooperative games because I played them with my sister. In the NES era I cannot forget to mention Chip'n Dale: Rescue Rangers. And for SNES I very much enjoyed Donkey Kong Country, that cooperative mode and pre-rendered graphics impacted me like nothing else I ever saw before. Also the second part was devilishly hard!

If Mario made me love videogames as a gamer, The Legend of Zelda: Ocarina of Time was the title that made me dream with the possibility of one day becoming a game developer. It had really epic and memorable moments, characters that you took very fond and a dark atmosphere without needing to use blood or gratuitous violence. Ocarina of Time is, without a doubt, my favourite game since then.
I also had a Playstation One, where I played the sublime Final Fantasy IX. The seventh installment of the series was great, but I liked this one much more. I loved its ambience that took back to the origins of the saga and some of its characters (specially Vivi and Steiner) are the best I have ever seen in the saga in regards to design and history. The only complaint I have about the whole game is the final part, I wasn't satisfied with it since it went too far from what the initial story purposed.
The last game I will remark is Pokemon Blue Version, it had a huge amount of creatures to capture and train, attacks, evolutions...I never learned the names and dates at my History classes but I managed to learn the 251 Pokemons with their level evolutions. Also, spent countless hours with my link cable, exchanging creatures with my classmates.
Other interviews:
Tag :
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dr.slump,
dragon ball,
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evangelion,
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Final Fantasy,
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jordi longueira,
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BeautiFun Weekly: News and Discoveries Ep.11
By : UnknownNihilumbra for Wii U official presentation in Madrid.
via @BeautiFunGames

Last Thursday Nintendo flew us to their Showroom in Madrid to present the upcoming version of Nihilumbra for Wii U. Kevin and Aniol introduced the game to many of journalists who were curious about the new features of this release and also the story of our studio. Aside of the technical improvements we added to the PC version, the game for Wii U will have two main new features:
- An asymmetric 2-players cooperative mode.
- Improved controls: The hybrid control mode (analog dpad with buttons and touchscreen). The Wii U GamePad makes this version the most complete to date.
Another World: Rotoscoping & Interview Eric Chahi
via @JesusFabreIn this feature documentary Eric Chahi brings us back in time to the early 90's, when he created the classic Another World (one of the titles that inspired Nihilumbra). The piece is totally worth to see, especially if you are curious about the technical intricacies behind and the cultural influences present in the game.
The huge phenomenon behind Twitch plays Pokemon.
via @truguers

Around the 12th of February an anonymous Twitch user managed to stream the first generation Pokemon game on his Twitch TV channel. But for everyone's surprise, he wasn't the only one who could control the game, since he binded the controls to the stream common chat so anyone attending the stream could participate. Now is when things go crazy up to the point of having around 120.000 users playing the game at a given time (and at least 738.000 have played in total for now). The owner of the stream is moderating the game to avoid trolls, but in general it seems everything goes quite smooth and the community is very cooperative.
The game already generated several memes, like the Helix Fossil one. Due to having so many people trying to control the game, there was an specific item that was constantly kept vainly selected, the so called Helix Fossil. This constant action of consulting that precise item created a wide range of stories and jokes among the community, treating it like it was a holy deity, which the player uses for guidance. The community jokes that the true goal in the game switched to accomplish the usage of that Helix Fossil item in the proper place, that is to revive ancient fossil Pokemon Omanyte, once you get to Cinnabar Island.
Hunting Anubis is a single/multiplayer combat flight sim focusing on near future drone warfare. Currently in a free, open Beta period. Dogfight enemies fully autonomous or remotely manned in the endless fight for the skies of the 21st century.
Here you can download the beta for Windows, Mac or Linxu.
Here you can download the beta for Windows, Mac or Linxu.
Orihaus :: Design, Code, Modeling, Graphics, Enviroments.
Lhasa Mencur :: Music, Audio.
Aliceffekt :: Additional Modeling and Map Design.
Henk Boom and Renaud Bédard :: Waiting For Horus base Code.
A video with every NES game start screen in alphabetical order.
via @JesusFabre
Aside of the logical nostalgic feelings this video will arouse in many old-school gamers, I find really interesting to see how the games were presented twenty to thirty years ago: the music, the aesthetics (logo, colors, shapes, etc).
Here you can check out our previous issue of BeautiFun Weekly: News and Discoveries.
Tag :
aniol,
Another world,
eric chahi,
helix fossil,
hunting anubis,
kevin,
Madrid,
making of,
meme,
Nihilumbra,
nintendo,
plays,
pokemon,
presentation,
twitch,
Wii U,
BeautiFun Weekly: News and Discoveries Ep.10
By : UnknownGalactic Princess: Lead your crew to the glory in this strategic survival set in Space.
You may already know Cecly as the developer of the original runner Too Many Me. A few days ago they launched their next project Galactic Princess on Kickstarter.
In this adventure you play as the captain of a smuggler spaceship who has to find a lost princess in order to restore the peace and rule in the universe. Train your crew, design and improve your crew, elaborate your strategy to fight other ships and find valuable resources. The game looks really promising, it is also asking for your support on Greenlight, here you have the trailer:
Via @Sueythelaw
Idle Thumbs, an insightful show about the game industry.
Idle Thumbs is a video game podcast made by game developers who work or are working on studios like Telltale Games, The Fullbright Company or Double Fine. The approach is very honest and analytic at the same time, also with a relaxing atmosphere and nice bits of humour. I find it quite worth to listen. Also take a look at Tone Control, a series of conversations with game developers hosted by Steve Gaynor.
Via @JesusFabre
Outerra: The seamless planet rendering engine.
Is incredible what this still in development engine can do:
3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms.
Unlimited visibility, progressive download of data, procedural content generation.
Integrated vehicle and aircraft physics engines. Embedded web browser for web service integration and more.
Maybe you should check out the video below to convince yourself it is real, or even better, here you can download a demo that allows you to explore nothing less than a complete real scale planet Earth.
Via @truguers
During the past Global Game Jam thousands of games were developed following the theme "We don't see things as they are, we see them as we are". Maybe one of the most clever games created was this prototype by Mattia Traverso and his team, you may better known Mattia from this game One and one Story, that was an IGF finalist in the student category in 2012. Take a look:
Via @JesusFabre
No words can describe this amazing collection, only an image:
Via @AniolAlcaraz
Here you can check out our previous issue of BeautiFun Weekly: News and Discoveries.
Tag :
collection,
engine,
fac,
fru,
galactic,
idle,
kickstarter,
nintendo,
outerra,
princess,
rendering,
thumbs,
videogames,












