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BeautiFun Weekly: News and Discoveries Ep.1

By : Unknown
Hey ya BeautiFans!


Today we start a new series of posts, where we will talk briefly about the most intense things we lived along the week and the best stuff we have found on the Internet, hope you like it!

NEWS!



Well, we can`t start this first post without mentioning something very important that recently happened to us. Nihilumbra won two awards! At HòPlay Indie Festival, an event mainly focused on promoting the indie scene, it got the Best Gameplay Award! and yesterday Nihilumbra was also awarded with Best Independent Game Award at Fun & Serious Festival 2013! We want to thank everyone who supported us and also tell you that our designer Kevin Cerdà, who travelled there to spread the joy and beauty of our studio among the game industry, is going to write an awesome post next week explaining everything that happened with more detail.
DISCOVERIES!

And now, let's go with our favorite stuff from what we saw along the past week on the social networks and our own personal lives:


Nihilumbra is 30% off on Steam sales! so click here and get your copy now!


Game Maker Standard Studio is free for a limited time! if you ever wanted to try your luck as an indie developer, now there is a great chance with this tool, there are tons of documentation and tutorials out there. You only have to download the software and register it, so YoYo Games will send you a key to activate the standard product.





VLAMBEER CLONE TYCOON teaches you how to clone a game from the company and the best of all is that everything is based on real facts! its kind of a news game full of sarcastic humour, amazing work!




The Inner World, a beautifully crafted point and click adventure, is the debut title from our German friends Studio Fibzin. The game has just been released for many platforms: PC, Mac and iOS. Give this game a chance and help Robert to save Asposia in a story full of great humour and creativity. 

Source: Our colleague Marcos Sueiro's (@sueythelaw



We just discovered this great talk from Jonathan Blow at Creative Mornings Portland event. He talks focuses on describing how badly used marketing distorted narrative design in the 80s and 90s TV series and relates that to how some evil monetization practices are equivalently corrupting the true gaming experiences in social and casual games. If you are a game designer, this lecture is a MUST to watch!

Source: Our colleague Jesús Fabre (@JesusFabre)

And finally, but not least important! there is Super BR Jam! it's not a bundle, it's not a jam, is the best of both ideas mashed and improved to the max! around 30 studios from Brazil joined to celebrate the Brazilian indie scene and also help charity! they created some crazy and funny games (livestreaming the process in most cases), sold them in a bundle along with other commercial ones and are going to donate 100% of the money to charity! we really have to praise this iniciative by encouraging you to participate and purchase your bundle.


Here is the list of studios participating in the event:
Critical, Arrowhead, Behold, Miniboss, Swordtales, Kaipora Digital, DeVoid, Pixel Cows, Pocket Trap, Pigasus, Bitcake, Loud Noises, Aduge, Tsubasa, JoyMasher, Hoplon, Otus, TawStudio, Flowkore, Double Dash, Aiyra, Lumentech, Vitreo Lab, ZeroDuo, Broken Finger, Kimeric Labs and Nano Studio.






Pol, one of our programmers, is a huge Zelda fan! this past week he just beated The Legend of Zelda: A Link Between Worlds for 3DS, and wanted to share the magic with you thanks to this musical moment! and the HOLY mini chest! 

Source: Our colleague Pol Urós (@Daiflys)




A busy, but pleasant ride: Stops in Brazil, Ukraine and Steam!

By : Unknown
Hey BeautiFans!

last two weeks have been quite busy for us with a couple of events and the Steam launch, now we have a bit of time to tell you about what we have been up to this later exciting times!

SBGames 2013 (Fuente: Arena IG)

The first stop of our trip is Brazil and its SBGames 2013, one of the most important events focused on game development in Latin America. It took place from 16 to 18 October in São Paulo, and there was our community and PR guy, Jesús Fabre, that met some of the most interesting brazilian devs and gathered some feedback on Nihilumbra. Glauber Kotaki, pixel artist on the indie hit Rogue Legacy, praised the art quite a bit, and Saulo Camarotti and Beto Souza, from Behold Studios (creators of the amazing Knights of Pen and Paper and the upcoming Chroma Squad) loved the game mechanics and atmosphere. It was a great experience for us to be witnessing this "indie rennaissance" that is going on in Brazil right now, with games like Ninjin, TorenMr. Bree+ or Qasir Al-Wasat (the last two are struggling in Steam Greenlight,so if you like them, upvote!).


Some awesome devs discovering Nihilumbra:
Glauber Kotaki (left) and Saulo Camarotti and Beto Souza (right).

Our second stop is goes several thousands kilometers away from Brazil. No further than Kyiv (Ukraine), where Casual Connect was being celebrated.

Nihilumbra was showcased beside two great titles: The Inner World and a Knight to Remember.
And there flew our colleagues Marcos Sueiro, one of our programmers, and Kevin Cerdà, our Creative Director and Nihilumbra's designer. Kevin did a speech about riding on sharks and living the indie adventure. He focused on how hard has been the labour of creating a and marketing Nihilumbra for iOS and the exhausting feat of getting out of Steam Greenlight.



Kevin and Marco's time at Casual Connect was fun as always but it was also really rewarding. They had the chance to meet with some great independent developers such as the guys from Studio Fizbin, who are the creators of The Inner World, Fishing Cactus with Algo-bot, Staal Media that brought a great flash game called A Knight to Remember, and a lot of other developers of awesome independent titles.



Both had the chance to have some serious conversations about videogame development while partying hard and wearing silly hats, as you can see in the pics. Bussiness is hard.



And finally, we cannot forget to mention how intense everything has been for us to launch our game on Steam. We are really thankful for all the attention we got from the press, from sites, youtubers and people supporting us on Twitter, Facebook, even in our new Nihilumbra page on Google Plus. We are learning a lot from everyone's feedback on Nihilumbra. That's why, in the future, we want to share our impressions and write up an article about all that we learned from the feedback on this conversion and the differences from mobile to PC/Linux/Mac audience, hope you like it!

Cheers!

BeautiFun Games.

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