Showing posts with label update. Show all posts
Nihilumbra 1.3 update is up and running!
By : UnknownDue to the Steam sales, now there's a lot of people playing Nihilumbra and some strange bugs have started to be reported on Steam's forums. We've been listening to the community and we have solved as many as we could. So, here's the v1.3 update of the game!
Nihilumbra 1.3 changelist:
- Fixed a common default screen resolution problem.
- Fixed a strange bug with the default application language.
- Fixed a deadlock at the Ash Desert Void level, caused by application running at low FPS.
- Various fixes with Chinese and Spanish languages.
We hope to have the game updated on the rest of platforms (Desura, Gamersgate, etc) during the next few days.
We wish that this update will improve your experience playing Nihilumbra.
Happy New Year,
BeautiFun Games.
Nihilumbra's PC launch post-mortem
By : UnknownHi Beautifans!
It's been a couple of weeks since we don't come up with some news! I guess that regularity is not something usual on indie dev teams. But don't worry, we haven't been precisely idle!
We are working on Megamagic, our new project, and at the same time we keep polishing and getting ready all Nihilumbra versions. Like the PC one that, a few days ago, got an update to version 1.2, containing the following improvements:
- New languages (KOR, JAP, CN, PL).
- Enhanced tutorial.
- Bug Fixes.
- Check your achievements in-game.
Also, last week, Kevin and Pol went to the Madrid Games Week, a huge event where the biggest companies presented their new consoles and games. But there was place for some indies as well! Our colleagues were showcasing Nihilumbra (amongst some other incredible games such as Kromaia, Gods Will be Watching, Candle or Extintion) to a lot of visitors who were curious and eager to play!
But today we want to share with you this article we published on Gamasutra. After reading Nihilumbra reviews and watching gameplays, we discovered that something was not right. We had a great reception with the iOS version, and a lot of people seemed to be enjoying the enhanced PC version as well, but we've started to see a considerable amount of critics that didn't like Nihilumbra at all. Why is this starting to happen now, one year after the game was released? What has changed? Is it the game, the audience or maybe the press?
Kevin wrote his thoughts about what could be the causes of all this. In this peculiar post-mortem Kevin explains some of the most relevant design choices he made, why the game is how it is and how this influenced on the community and press feedbacks that we've been receiving; remarking the differences from the iOS and the recent PC version. We hope the article can help some other developers who are in the same situation as we were, and also could be useful for anyone who plays the game and wants to understand some of its particularities (for example, why the first few hours of the game are quite easy or why the difficulty of the Void mode is too damn high).
We would love to read your opinions, so don't hesitate in commenting here or in the article itself!
Cheers!
BeautiFun Games
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