Showing posts with label press. Show all posts
BeautiFun Weekly: News and Discoveries Ep.6
By : UnknownBroken Age - Act 1 is out for backers!
Everybody freaked out when we saw the huge amount of cash that Tim Schafer got on his famous kickstarter campaign. Some people were extremely happy with the result, others were suspicious. Tim Schafer was like this:
But now finally we have the chance to try with our own hands and see with our own eyes what have been happening inside Double Fine. I can't imagine how hard must have been to carry the burden of having so many people expecting so much from your project. They had to do a great game, or get ready for the internet's punishment.
All this was in my mind when I started playing Broken Age a couple of days ago. And I fell in love with it in ten minutes. It's just beautiful. The dialogues are funny in that special Schafer way, and the plot seems really intriguing to me. It has a cute, cuddling, happy aesthetic with a somehow twisted and even creepy plot inside, something that reminds me a bit of Adventure Time (wich can only be good).
Right now I can't say anything deeper: I haven't played enough. But it's a game that my girlfriend is going to love as much as me, and that doesn't happen often. For god's sake, it's like watching a Disney movie. The good ones, I mean. I hope it has songs. That would be awesome.
Via @truguers
Grab it Magazine
Some weeks ago we got an email from Chris Stead, found ar Grab it Magazine, an iPad Magazine focused indie games and indie developers. I took my time to check it out and really found very useful information, also the information is showcased using quite stylized and intuitive interface. Also read more about interesting games like Simogo's Device 6 and République by Camuflaj and Logan. You can try the first issue for free and give your feedback to the editors.
Via @JesusFabre
Eggnogg: A Nidhogg parody
This week we saw the launching of Nidhogg, one of the most anticipated indie games in the last years, the game was shown for the first time in 2010 and also won the IGF Nuovo Award in 2011. With those precedents and being a cult favorite even before reaching the market, we can't get surprised to see this free parody by Madgarden we discovered thanks to IndieStatik. It is not exactly like the original, but it gives a similar vibe.
Via @JesusFabre
This week I discovered a site called Objective Game Reviews, it is full of sarcastic humor, you start seeing it when reading their About section. And then it goes on if you go reading the game reviews.
For years, gamers have called for reviews to be more objective. Every few months, there is some controversy about a new game that got a score that was too high or too low. Gamers blame the opinions of those who write reviews. Game journalists have their own ideas about what makes a game good or bad, and these ideas influence the score they give to games.
Here at Objective Game Reviews, you can finally read a review without worrying about the opinion of the author. So, go ahead! Browse our reviews and discover a new game you will love!Via @JesusFabre
Scorpion's Pride: A local Spanish soccer team anthem that may sound familiar to you.
What you are about to listen is the Orihuela Soccer Club Official Anthem, and maybe you will find out some similarities with Zelda Theme and also Castlevania SOTN Dance of Gold song. Surely it is pure coincidence, but for us its something worth to remark. This anthem sounds a bit game-ish!
Via @AniolAlcaraz
JAASS: Jordi's Acrobatic Art Style Showcase.
(Try to imagine what he can hold in his head when he is not working - on Megamagic -)
Here you can check out our previous issue of BeautiFun Weekly: News and Discoveries.
Tag :
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double fine productions,
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games,
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Nihilumbra's PC launch post-mortem
By : UnknownHi Beautifans!
It's been a couple of weeks since we don't come up with some news! I guess that regularity is not something usual on indie dev teams. But don't worry, we haven't been precisely idle!
We are working on Megamagic, our new project, and at the same time we keep polishing and getting ready all Nihilumbra versions. Like the PC one that, a few days ago, got an update to version 1.2, containing the following improvements:
- New languages (KOR, JAP, CN, PL).
- Enhanced tutorial.
- Bug Fixes.
- Check your achievements in-game.
Also, last week, Kevin and Pol went to the Madrid Games Week, a huge event where the biggest companies presented their new consoles and games. But there was place for some indies as well! Our colleagues were showcasing Nihilumbra (amongst some other incredible games such as Kromaia, Gods Will be Watching, Candle or Extintion) to a lot of visitors who were curious and eager to play!
But today we want to share with you this article we published on Gamasutra. After reading Nihilumbra reviews and watching gameplays, we discovered that something was not right. We had a great reception with the iOS version, and a lot of people seemed to be enjoying the enhanced PC version as well, but we've started to see a considerable amount of critics that didn't like Nihilumbra at all. Why is this starting to happen now, one year after the game was released? What has changed? Is it the game, the audience or maybe the press?
Kevin wrote his thoughts about what could be the causes of all this. In this peculiar post-mortem Kevin explains some of the most relevant design choices he made, why the game is how it is and how this influenced on the community and press feedbacks that we've been receiving; remarking the differences from the iOS and the recent PC version. We hope the article can help some other developers who are in the same situation as we were, and also could be useful for anyone who plays the game and wants to understand some of its particularities (for example, why the first few hours of the game are quite easy or why the difficulty of the Void mode is too damn high).
We would love to read your opinions, so don't hesitate in commenting here or in the article itself!
Cheers!
BeautiFun Games
Tag :
BeautiFun Games,
Feedback,
gamasutra,
Gameplay,
lessons,
madrid games week,
Nihilumbra,
PC,
players,
post-mortem,
press,
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